using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Watermelon
{
    [System.Serializable]
    public enum PlankType
    {
        Normal_size_1 = 1,
        Normal_size_2 = 2,
        Normal_size_3 = 3,
        Normal_size_4 = 4,
        Normal_size_5 = 5,
        Normal_size_6 = 6,

        Custom_size_C = 10,
        Custom_size_Circle = 11,
        Custom_size_Donut = 12,
        Custom_shape_Dot = 13,
        Custom_shape_Plus = 14,
        Custom_shape_L = 15,
        Custom_shape_Rect = 16,
        Custom_shape_Rhombus = 17,
        Custom_shape_U = 18,
        Custom_shape_Square_big = 19,
        Custom_shape_Square_small = 20,
        Custom_shape_Triangle = 21,
        Custom_shape_E = 22,
        Custom_shape_Star = 23,
    }
}
